In Expert Mode or Master Mode, Dungeon Guardians have no mode-exclusive drop, but they do have double / triple the health (and damage). Damage per hit is nearly irrelevant for this fight, as any weapon hit gets reduced to 1 or 2 points of damage. Increased attack frequency as health lowers. Changed the main guardian's health from 150,000 /, Changed the main guardian's spear damage from 140 /, Nerfed the defense guardian's health from 60,000 /. Charges are faster in velocity and occur more frequently. Moves and jumps faster. Gains much more contact damage in the end of phase 2. Equipping full Titanium armor can allow a player to occasionally dodge otherwise lethal hits. The main guardian now gains increased contact damage depending on which attack it's performing. Horrifying Skull is a Post-Skeletron item sold by the Jeweler, which summons the Dungeon Guardian on use. The Dungeon Guardian is an enemy resembling Skeletron's head that guards the Dungeon against intruders. Total HP increased to 85,575. Can spawn more Plague Chargers at once. Guardian Commander and Guardian Defender slow down for a randomly shorter duration after charging, and charges 1-3 times in a row instead of twice. Renamed "Profaned Guardian (Main)" to "Guardian Commander". When below 33% health, either attack has a chance to be replaced with an attack where the Hive Mind appears above the player and then dashes horizontally, creating many short-lived shade clouds in its wake. The Dungeon biome features three new enemies and a new Biome Chest which can be opened upon the defeat of Astrum Aureus. Laser bursts are capped at 3 shots, and deal more damage. Increased movement speed. Similarly, the Portal Gun can be used such that the player is always teleporting, which will make it nearly impossible for the Dungeon Guardian to hit them. When Prime Cannon is killed, the Head begins to fire rockets. Their name was also a reference to, One of the Proflamed Guardians dialogue lines reference the. Probes no longer drop hearts. Upon enraging when it turns to day, the head will heal to 300 life if is currently below that, and it fires Cursed Skulls similarly to the Dungeon Guardian. While the Moon Lord's Core is revealed, the player takes 10% more damage from all sources. The body fires bursts of lasers in phase 2. Dungeon Guardian bug, Calamity 10 7 comments Best Add a Comment Onyx915 3 yr. ago Always read the descriptions on your accessories - Ethereal Talisman gives a 6.67% chance for a magic attack to instantly kill a non-boss enemy. Now drops Bone Glove regardless of world difficulty. No longer immune to any debuffs except Confused, Pearl Aura, Holy Flames, and Nightwither. Total HP increased to 21,567. Take your time and observe how the boss functions. Fixed them being unable to despawn properly. Circling dashes occur before every teleport when below 50% HP. "A sorry old man, cursed by an even older cult, caught trespassing on their ancient library.". Buffed crystal Profaned Guardian DR from 5% to 20%. Longcoat now increases rogue crit chance by 3%. Any player who attacks a Dungeon Guardian, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. Upon use, it summons a Baby Skeletron Head pet which follows the player around infinitely. The Calamity Mod changes Vanilla Boss AI in both Revengeance Mode and Death Mode. All items with a max stack size of 99 and all types of. Before 1.4.1.1, the Pirate Ship Mount traveled 82 mph horizontally, as opposed to the current 36 mph horizontally, which was especially effective at outrunning the Dungeon Guardian. Dungeon Guardians will adhere to the same. The Brain has a small amount of pierce resistance. Because of the Dungeon Guardian's high defense (9999), any player who attacks it, regardless of the weapon or other equipment (with very few exceptions), will deal only 1 damage, or 2 for critical hits. Nerfed base Boss Rush health from 2,500,000 to 1,300,000. Below 30% life, alternates between firing streams of crystals to the side while slamming down and firing an upward semi-circle of crystals after landing. Up to five (5) Amiibos can be used in any given system day to generate a reward. Inside the Starter Bag are also Death and Malice, which each activate more challenging difficulty modes that can be toggled on and off, but only while Revengeance Mode is active. With the Dungeon Guardian having 9999 health, it's clear to see why this is a challenge. Cycles through 5 different attack patterns: Uses a Fiery Zigzag attack, moving in a rapid zigzag motion around the player while leaving. Purchasing teleporters from the Steampunker NPC and laying them out apart from each other can be a viable strategy. The Dungeon Guardian's Bestiary entry will automatically fill itself out if Skeletron is defeated. Spawns Happy Phantom Spirits at 33% HP, and moves much faster at 10% HP. Head does not perform the spin attack while any limbs are alive. When the Head reaches 66% health, all limbs still alive are instantly destroyed, and the head itself is able to fire circles of lasers while spinning. When Prime Laser is killed, the Head begins to fire laser circles. Can now respawn all four of its hands at 33% health in Death Mode. Enters subphases 2 and 5 at 80% HP, and subphases 3 and 6 at 50% HP. Phantoms shoot more often. While killing a Dungeon Guardian is possible (and will award the Bone Key pet summon), it requires careful preparation. Ancient Doom projectiles and Shadow Fireballs inflict the Shadowflame debuff for 2 seconds. Healer Profaned Guardian will no longer inflict any debuffs. Reduced damage from 9000 to 1000 in an effort to prevent the Turtle armor exploit. One complex but effective way to kill the Dungeon Guardian is to lure it into a circular hoik and throw a boomerang, effectively preventing it from reaching the player while it will constantly be taking damage from the boomerang. When on Expert mode, it will drop 40-50 Particles. For seven or more players, health is multiplied by 47% of health is contributed per player, totaling 329% of base health with seven players. Revengeance Mode was a permanent change upon using the Revengeance item. This must be done at night or Skeletron will not spawn. Dealing an average of 1.04 damage each hit, it takes an average 9614 hits to defeat the Dungeon Guardian in Normal mode. The main guardian now varies its spear attacks and uses spears more frequently at lower health. Hook and projectiles spread decrease as health decreases. If the Calamity Music add-on mod is disabled, Despite being a boss, the Guardians don't drop a. Spawns Cthulhunados during Phase 3, about every 10 seconds. Charges are slightly predictive. The main guardian no longer gains increased spear fire rates in Death Mode. Ancient Light attack can always be used. In phase 3 Spazmatism performs the flamethrower attack for less time, stops to hover below the player and fire semi-homing Shadowflame Fireballs, then charges four times. The only reason to fight it is for the Bone Key it drops. When dashing, contact damage is increased by 10%. Piercing projectile damage is halved. Attacks no longer instantly kill the player during the daytime, instead transitioning to her Malice Mode attack pattern. When below 55% HP, Ancient Dooms will circle the player before exploding into 4 projectiles in the cardinal directions. Yharon's enrage is reduced to 555 blocks high from the spawning position and the Arena Infernadoes spawn 125 blocks away from the spawn position. Teleports and charges closer to the player. WoF - Wall of Flesh. ML - Moon Lord. By using our services, you agree to our use of cookies. The Difficulty Indicator is a UI element that is located to the left side of the player's minimap while the player's inventory is open. Its only attack at the start of the fight is an attack where it will begin spinning, dealing increased contact damage and having decreased defense, while moving towards the player at an increasing speed. After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Do Not Sell or Share My Personal Information, Crimson and Demon Altars will now drop 10. The Perforators have more segments, shoot projectiles more often and the projectiles travel faster. https://terraria.wiki.gg/wiki/File:NPC_Hit_2.wav, https://terraria.wiki.gg/wiki/File:NPC_Killed_2.wav, https://terraria.wiki.gg/wiki/File:Roar_0.wav, https://www.youtube.com/watch?v=0I6J977n_2k, www.terrariaonline.com Forums Terraria General Talk PC thread: I'm not sure if the devs know, https://terraria.wiki.gg/index.php?title=Dungeon_Guardian&oldid=869415, Pages using DynamicPageList3 dplvar parser function, Pages using DynamicPageList3 parser function, Pages using DynamicPageList3 dplreplace parser function, Creative Commons Attribution-Non-Commercial-ShareAlike 3.0 License, However, the Dungeon Guardian is only immune to Bleeding on, Dungeon Guardian is immune to the defense-ignoring effect of the. Spawns 3 Sharknadoes in phase 1, in a different pattern. Renamed "Profaned Guardian (Crystal)" to "Guardian Healer". After the Moon Lord is defeated, enemies within this biome are significantly buffed, increasing their life by 2.5x, contact damage by 30 / 60 and projectile damage by 60 / 120 . Head segments begin firing Cursed Flames when there are 59 segments remaining. Because of the extreme effort that has to be taken to defeat a Dungeon Guardian, and because its only drop, the Bone Key, is a purely cosmetic item, defeating a Dungeon Guardian is pointless from a practical perspective. Attacks to a Dungeon Guardian will only deal 1 damage (or 2 for critical hits), regardless of weapon type and accessories. Greaves now grant 13 defense (instead of 11). He drops those fragments you need for late game upgrades. For two players, 82% of health is contributed per player, totaling 164% of base (singleplayer) health. Hands HP increased to 45,000 each (90,000 both), Head HP increased to 81,000, Core HP increased to 165,000. The head is the only segment that must be destroyed to defeat the boss, however each hand alive will give the head maximum damage reduction, and while either is still alive the head will not be targeted by summons or homing weapons. The ice bombs are no longer fired out every 10 seconds, but 2 waves are released during this attack, then it rapidly charges the player 3 times before repeating the pattern. Head segments can retain the velocity of the head or body segment that was just killed. Fires faster Cursed Skulls at a faster rate. When below 55% HP, three bursts of Ancient Lights are fired instead of two. The Guardian Defender will regenerate the rock shield after finishing its charge attacks, but it will contain less Profaned Rocks from this point. Shoots 5 magic bolts instead of 3 after teleporting. If Spazmatism is defeated first, its laser attacks become much faster and it will dash 4 times, releasing homing darts on the first and last dashes. Manage all your favorite fandoms in one place! Becomes more aggressive the less active tiles there are around her. The Perforator Hive shoots more projectiles and hovers at the player's height in an attempt to ram them. All three guardians are now immune to all debuffs. The fire rate of the lasers staggers the more time passes. Fires more projectiles if the Guardian Defender is charging. It is possible to survive one or two successive hits in Expert Mode (without utilizing damage-negating effects like the Black Belt) by having maximum defense and damage reduction. There is no harm in making a new world for the 10 percent of people who actually wanna kill the Guardian. Speed while spinning is increased, also increases as it loses more health. No longer gains 40% extra damage reduction in Malice Mode. Shoots eye lasers and fireballs faster. Calamity Mod Wiki is a FANDOM Games Community. Contents Deals no contact damage unless dashing. 4 ChadStanceUnlimited 3 yr. ago question: if it works on the dungeon guardian, will it work on Eidolon Wyrm? The Proflamed Guardian additionally deals greatly increased damage after the other two have been killed. A Rod of Discord or Rod of Harmony may help with turning around at the world's edge. Gains a new 7th subphase, which it enters at 20% HP. "The ever-rejuvenating guardians of the profaned flame.". While spinning, it fires three barrages of three sand blasts at the player. By using our services, you agree to our use of cookies. Despite being initially intended to be unbeatable, it is not invulnerable like. Head segments deal 23% more contact damage, whereas other segments do 25% more. The first mechanical boss defeated will now cause, The second mechanical boss defeated will now cause, The third mechanical boss defeated will now cause. On the map, the Dungeon Guardian is a normal, red enemy dot. Phantasmal Sphere attacks are slightly more spread out and initially move slowly, accelerating over time. HP increased to 65,600 (328,000 post-Providence). However, the Dungeon Guardian is only immune to Bleeding on, Entering the Dungeon before defeating Skeletron can be survived by quickly using a teleportation device, such as the, To be considered in the Dungeon, the player must be in front of a. However, upon the second rise of Calamity Ganon, the beast . Is there an easy way to kill the dungeon guardian in calamity mode? Ironically, defeating the Dungeon Guardian will not grant access to the Dungeon, despite the name. If enraged during the night, she gains a massive defense boost. Holy Bombs, Holy Fire, Molten Blasts, and Profaned Spears move faster. All Guardian attacks can partially damage blocks. Terraria Wiki is a FANDOM Games Community. Moves and jumps faster. Charges more quickly and more randomly in phase 2. The main guardian's flares no longer inflict Holy Flames. #10. azumarill64 said: If you change it to white rarity, which you have to in order to let it burn up, people will mistake it as the same as the Guidr Voodoo Doll, and get murdered. All three Profaned Guardians spawn at the same time. At the beginning of Hardmode, before the player has summoned or fought any boss, all enemies are weaker. By using our services, you agree to our use of cookies. The Brain has 22% more contact damage and Creepers have 25% more. Attacks that cannot be reflected will instead cause the players armor to break instantly. During sub-phase 2 it does 3 normal dashes and then 2-4 rapid chain dashes. The ray doesn't aim at where the player is, rather where they will be by the time the ray fires. For five players, 57% of health is contributed per player, totaling 285% of base health. Giant Ancient Cores can be obtained by defeating Guardian Stalkers, Skywatchers, and Turrets in battle, but the drop chance is fairly low. During sub-phase 1 it does 3 normal dashes. - Terraria Calamity, AlchemistNPC, Fargo's mod Elemental Terraria 4.58K subscribers Subscribe 5.5K views 2 years ago The death of AFK farms!. (When deactivated), Revengeance Mode is a replacement for previous difficulty modes added by the Calamity Mod, which were known as, The name of this mode is a reference to a difficulty in. YOU MAY HAVE DEFEATED ONE OF US, BUT US TWO ARE MUCH TOUGHER!, Guardian Defender: Nothing can beat my eldest sibling, Proflamed Guardian: VERY SOON, YOU WILL FEEL MY PROFANED RAGE HA-HA-HA, Proflamed Guardian: MY MENTAL FORTITUDE IS FADING, Guardian Healer: Guardians unite! All three Profaned Guardians spawn at the same time. Total HP increased to 336,000. Has 4 sub-phases during phase 2 to which it changes at 65%, 55%, and 40% HP respectively. For strategies on defeating Dungeon Guardians, see, For more elaborate strategies on defeating Dungeon Guardian, including. You'll get certain items from beating certain bosses. Calamity Mod Wiki is a FANDOM Games Community. The main Guardian is faster, and it deals much more damage after the other two have been killed. The changes are summarised below. If the Archmage is present anywhere in the world, the Guardians will enrage and immediately fly at him, using various attacks until he dies. Enters phase 2 at 70% HP and phase 3 at 35% HP. Pages that were created prior to March 2022 are from the Fandom Calamity Mod wiki. Contents At 10% health, the Proflamed Guardian enters a desperation phase where it attacks 80% faster and constantly uses all 5 of its attacks at once. Hungry II health increased to 117 and Leech health increased to 100.
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