Since you have access mark target. Nirnhoned? These skill lines could still be used for DPS but do not have good passives to support it and therefore not recommended to do so in Veteran content. So what is the best trait for me to use? The reason I didn't think of this as an option, is because one of DK's abilities, gives you if I remember correctly 22 weapon damage for over 1 min after activated. In ESO, your abilities have a cooldown of 1 second. The attacks were against Lonely Papa WB in Alik'r Giant Camp. Better overall effectiveness. This is often referred to as your spammable ability. Leveling MageDk, MageTemplar, & MageWarden. So in this video we go over. Generally, sharpened is a better trait than nirnhoned. In the Two Handed Skill line we have Swords, Axes, and Mauls. Now with the Shadow Stone and Major/Minor Force, Precise becomes so close to Infused for pure single target that many will choose it for various other reasons (splash damage, works while CC'd, needs recharging half as often). anyone noticing the gane freezes slightly when hitting a npc with a skill? on a one-handed weapon, nirnhoned will add about 147 weapon damage to gold. Because armor defence is not that important, just having an heavy armor with passives is enough, other thing like regen, damage shields, damage reduction etc. You press the button and the 1st hit lands immediately, followed by 4 more hits over the 0.6s channel. With spell pen gear, you dont gain any more from it. . Yesterday test. Old man playing. acronym of Most Effective Tactics Available is written META. The idea is that your DoTs are applied and ticking for their damage while you are simultaneously dealing damage with your Direct Damage ability. Debating on whether I should change the trait on my Spinners Inferno staff to nirn. You press the button and then 0.8s later, the hit lands. It has no effect on other enemies. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. All rights reserved. Sharpened is a weapon trait in ESO (Elder Scrolls Online). wrote: . The difference in these types comes from the Twin Blade and Blunt passive. You know that Infused only have impact on Glyph for that piece of armour or weapon that is getting an increase from this trait? Back bar should always be infused. Also, all the buffs I use will be added to a nirnhoned trait and not to a sharpened or precise trait. Yeah I'd like to. So we rely on Jules for this one, Just give us some base numbers for mage vs apprentice (damage numbers). Disease: Diseased Status Minor Defile Fire: Shock: Concussed Status Minor Vulnerability, Note: This option is generally only used on, Braised Rabbit with Spring Vegetables or other similar recipe, Melon-Baked Parmesan Pork or other similar recipe. If the damage output is high, you only have to deal with 1 of these per phase. Well also cover the different damage types and which category they fall under later. This does also include Vampires and Werewolves. Due to the number of DoTs you will have, you'll be spending equal amounts of time on both bars (you won't have time for a spammable anymore). The best Sharpened 2h weapon in pvp for DB update ? The most commonly used front-bar Weapon Enchantments for Stamina DPS are Poison Glyphs, Disease Glyphs, and Absorb Stamina Glyphs. Having good DPS in ESO (Elder Scrolls Online) becomes more crucial as you work your way from the easiest to the hardest content in ESO. Generally rotations are a bit more complicated than that, but to start off they dont necessarily need to be to get a decent damage output. As you move into more difficult content, it will be more important to have high DPS (Damage per Second) from the group, and more optimization will be needed to achieve these results. You can also find some video examples in the Weaving Guide. Privacy Policy. I do everything, a mix between PVP and PVE. For DPS, it's not just what is the best trait, you want the best COMBO of traits - and that best combo is Infused on the back bar, and either Nirn or Sharpened on the front bar. Numbers picked from Combat Cloud. The 1st step to building a rotation is pre-buffing. Ele drain works groupwide. Precise = crit (damage or chance?). For example, you can play as a Magicka Sorcerer or a Stamina Sorcerer. Other gear is 1Torug heavy nirn chest, 3Cyrodiil Light, 4Martial, 2Adroidness and pure magicka build. You can craft the Sharpened trait by using the Fire Opal material. acronym of Most Effective Tactics Available is written META. Make it nirn and your weapon and spell damage will go up 150 each. Guessing the difference is extremely small and probably not worth stressing about, unless you are a really competitive and optimized raid group. Im also crafting set items that gives you 24 weapon damage. Sharpened is a Weapon Trait in Elder Scrolls Online. The common traits you will see used on jewelry for DPS are the following: Bloodthirsty is usually the optimal trait to go with. PS Plus Required? I got best results from sharpened / apprentice. Very interesting stuff, thank you everyone for the testing! For example, you can have an AoE DoT, or AoE Direct Damage. Has anyone tried the Shadow Mundus? Bar: Entropy, Cripple, Funnel, Merciless, Innerlight. And remember, these numbers will be lower in actual combat situations due to dealing with mechanics. Once you have an enchantment on your weapon, you can trigger it with any light or heavy attack. On weapons, sharpened is generally more damage unless you're fighting squishy enemy and already have a lot of penetration. Nirnhoned however also increases your healing in that bar. These are the numbers you should aim for on the dummy, so that when you get in actual combat you can perform as well as possible. Is the Sharpened back bar really equating to 2k DPS difference? Our execute requires heavy or med attacks. Skinny Cheeks Gaming has been playing The Elder Scrolls Online for a long time and has knowledge of all classes. Please try this test on different monsters , such as frost and storm attronach Mundus apperentice is much better . Precise and Charged are kinda meh. The difference in these types comes from the Ancient Knowledge passive. Spell Damage increases the damage that your Magicka based attacks hit for and Spell Critical increases the chance for each of those hits to be a critical strike. The difference in these types comes from the Heavy Weapons passive. In the past I did some math and found that if a character had over 10k resistance it was better to use a maul, nirnhoned (for the 10%armor ignore) rather than use a sword, sharpened( for the 6%damage increase). Light armor is the preferred armor choice for Magicka based DPS setups. Stamina weapons scale too low on that front. Insane dps. Single Target damage is any damage that only has the potential to hit one target. so basically which is the best trait in general. On weapons, Sharpened gains more value as you're often going to be dealing with higher resistances than in PvE. Just weapons changed. This will often start with your AoE DoT abilities. To give precise a chance to actually do something. Also, you're often not going to be wearing 7 light armor in a PvP build, even for a magicka character. This is referred to as a GCD (Global Cooldown.) It doesn't work for dk. AoE (Area of Effect) damage is any damage dealt that hits multiple targets or covers an area that would have the potential to hit multiple targets. Assuming you use a Flame glyph on the front bar, Infused will usually perform slightly better for single target. However, each time these are summoned, 1 less pillar comes out than on the previous time. You can find a list of all ESO Skills on eso-hub.com. What is max level, can I get all perks for all skills. As for sharpened trait, unless you have a ton of piercing assistance from the tank then sharpened is often a good idea. As a Magicka DPS, the main stats you will look for to improve your damage are: Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. Also, Crits give ultimate. I was thinking sharpened fb and charged on bb bow, for the higher proc chance, as I spend less time on the bb (just to apply aoes and dot). There are 2 common ways to light attack before your abilities. Channeled abilities are similar to Cast Time Abilities in that they require a specific duration to pass after pressing the button. For single target, if you do above 60-65k DPS then Precise is better, below that Infused wins. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. There are many ways within the game to boost this higher, including: champion points, gear, abilities, and passives. Finally a reason not to play League of Legends. It is best for both Magicka and Stamina DPS to slot an Infused Weapon Damage Glyph on the back-bar. What is the best trait choice to have on weapons for a cat stamblade? Swords increase damage by 3% per sword equipped. However, if we had 18200 penetration in our build, they would not resist any of our attack and we would get our full attack value. ESO - Best Weapon Traits for PvP Ranked | Deadlands DLC The Real Godzilla 22.5K subscribers Join Subscribe 213 Share Save 6K views 1 year ago What is going on guys! In this skill line you can pick from Fire, Lightning, or Frost. Generally the easiest rotations are referred to as static rotations because they repeat themselves after a certain point. Sharpened = armor penetraion %. PvP = Impen, PvE = Divines on armor. And I also think I heard that update 6 will remove soft cap. Alle varemrker tilhrer deres respektive indehavere i USA og andre lande. Good conversation here, is there any way you can perform this test again but using ele drain and adding the Shadow mundus to your testing criteria? Arcanist Builds (Work in Progress) Arcanist Class Skills Reveal; ESO Arcanist Class Guide; Necrom. Gold Reinforced on heavy chest is 443 armor at best, which is 0,67% armor increase. The most commonly used front-bar Weapon Enchantments for Magicka DPS are Flame Glyphs, Shock Glyphs, Frost Glyphs (Wardens), and Absorb Magicka glyphs. In that case, powered as a trait might be nice. Swords are generally the strongest for Area damage, Axes for Single Target damage, and Mauls for PvP, where enemies have higher resistances. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Thanks.. Last question. spell penetration works as long the enemy has spell resitance above 0! PSN jcoutu NA EP 780+CP MageVampSorc-TankDK-WWStamSorc-HealerTemplar-BombBlade-Stampler-StamBlade. Top posts may 29th 2016 Top posts of may, 2016 Top posts 2016. So for the standard 1487 Physical Penetration set bonus, 1487 of the enemys armor is ignored. and our The poisons you will use have Ravage Health and Gradual Ravage Health (Blessed Thistle + Fleshfly Larva + Nightshade.). By Arcane/Robust is 3rd best of the 3 options, but still decent for DPS. Sharpened is still the go, it's not borked like it used to be but it's still worth having. However, if the damage is low, he will continue to spawn the Iron Atronachs until specific damage thresholds are met. This is due to the passives that are gained from the Light Armor skill line and also because the set bonuses on light armor are generally more beneficial to Magicka based builds. Overland enemies (Questing, Delves, and Public Dungeons) have 9100 armor. 5light 2 heavy. I've read mix threads, on it. Heavy attacks take longer than 1 second to perform so this will push that time back a bit. Physical Damage abilities include the following damage types: Physical, Bleed, Poison, and Disease. Weapon Damage increases the damage that your Stamina based attacks hit for and Weapon Critical increases the chance for each of those hits to be a critical strike. In the Dual Wield Skill line we have Daggers, Swords, Axes, and Maces. PvE content generally sees a combination of Axe and Dagger performing best, while Swords and Maces are better suited for PvP. This Trait can also be found on many various Weapon Sets and various weapon pieces throughout the game. So if you divide 833 by 21912 you will see that it is a 3.8% bonus to critical chance. Below you can find a list of my equipment and where I purchased them. For AoE, Precise is much better, since it affects all the targets you are hitting. Magicka DPS are really limited to one weapon type, and that is the Destruction Staff. Any penetration over the enemys armor amount will be wasted and not increase damage further. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. Some situations can call for Infused over Bloodthirsty depending on your setup and goals. A big part of getting great damage is working as quickly as possible around this cooldown. Valve Corporation. I know its been asked before, but which will ultimately put out more damage? The biggest key is to build a rhythm with it based around the 1 second intervals. This could be a Single Target Direct Damage ability if you have a priority target to focus, or an AoE Direct Damage ability if you are trying to hit many targets. Each DPS weapon line also has a DoT ability that will continue to activate this enchantment even when you are no longer on that bar. Some pieces of this big puzzle only make a small difference, and others a bit more. An example of this is Uppercut. Sera67 5 years ago #3. Just make sure you arent letting your DoT abilities fall off for too long, you are landing your light attacks between each ability, and you are operating as closely to the 1s GCD as possible. A tank with 40K armor is a lot less useful than a tank with 28K having other stats raised. For more information, please see our I really hope this guide will help you to become a better damage dealer! If you activate your abilities too slowly, you will lose potential damage by not being fast enough. If you divide that out, youll see that 18200 armor will resist 36.4% of your outgoing damage. Instant Cast abilities happen right when you press the button. polyblend vs polyblend plus grout; tolling of the bells submarine; alexandra cohen age; sea of thieves external esp v3; eso sharpened vs precise pvp. Precise = crit (damage or chance?). Bemrk: Dette bruges KUN til at rapportere spam, annoncering og problematiske (chikane, slskampe eller uforskammede) indlg. Is the DoT from Brimstone Wardens' Wildfire cleansable? In optimised raid groups, with high uptimes on major force, precise front bar is better. Spell Penetration ignores the enemys armor in the amount of the bonus. The other is to constantly spam your light attack button, and then just press your skills at 1 second intervals. There are also abilities and sets in the game that debuff, or lower an enemys armor, so most of the time it is not necessary to bring the full 18200 penetration in order to get the full attack value. Meta as used in gaming these days is laughable because its probably the opposite of the actual meaning. https://forums.elderscrollsonline.com/en/categories/pts. You're browsing the GameFAQs Message Boards as a guest. Sharpened is stronger against heavy armored enemies. The Necrom Chapter and Update 38 base game patch are now available to test on the PTS! Sharpened for sustained dmg boost good for pvp, precise gives crit rate/chance and its more PVE , and a must if you run a crit build. Since the internal cooldown of abilities are 1 second, the closer you can get to a 1:1 ratio, the better. Bal Sunnar . Maces ignore 10% armor resistance per mace equipped. A Reddit community dedicated to The Elder Scrolls Online, an MMO developed by Zenimax Online. I'm using Nirn on Staff . Edited by OrphanHelgen on November 30, 2014 8:02PM, Edited by GreyBrow on December 2, 2014 1:02PM, Edited by NotSo on December 2, 2014 4:21PM, https://forums.elderscrollsonline.com/en/categories/pts. There is only one type of bow in the bow skill line. Meta-same used over and over, meta is meant to be different with each transition, its never meant to have the definition cookie cutter. Can someone confirm that? An example of this is Flurry. Youll commonly see people refer to something called a Light Attack Ratio or LA Ratio. But for fair measure you shoukd do a 1 minute fighttime test aswell. Divines will be better and with the changes to spell resistance on mobs, Nirnhoned or sharpened will probably be better than precise. If you prefer to watch, you can check out the video version of the guide here. For example, a standard set bonus for critical chance is 833 critical. Visse geodata p dette websted stilles til rdighed af, Espaol Latinoamrica (spansk Latinamerika), Portugus Brasil (portugisisk Brasilien). I'm currently do 39k DPS self buffed with just Ele Drain on my MagSorc, I use a Precise Moondancer Lightning staff and a Nirnhoned vMA staff. Maelstrom Arena is an exception to these rules (there are guides available for the specific armor amounts present for each round) but no PvE enemy goes over the 18200 amount. It lowers dps tremendously. 2023 GAMESPOT, A FANDOM COMPANY. But with so many moving parts, it really adds up when you start doing each one optimally. When a Poison, Disease, Fire, Frost, or Shock ability lands, it has a % chance to trigger a secondary effect. Good or bad idea? The longer you wait after the 1 second period to use your next ability, the less damage per second you will do. I ran a series of damage tests with VR14 NB mage. As many abilities are on different timer lengths, some rotations can be trickier than others to keep everything active. Medium armor is the preferred armor choice for Stamina based DPS setups. The initial impact of these abilities will trigger the enchantment to fire. Sharpened is cool (hey, additional penetration), but if you're not a tank, dont have 600 CP etc, you can easily use, for example, Defensive. Other times, content is just more difficult if the damage output is low. Now a few reasons you might want Infused: Precise OP. In ESO, Critical Chance is a bit different from most other games and built around a system with flat number amounts instead of percentages. i have one dagger with sharpened with 1335 weapon damage, and one dagger with nirnhoned and weapon damage is 1481. These damage types are generally used on Magicka DPS and are boosted by Spell Damage, Spell Critical, Maximum Magicka, and Spell Penetration. I'll have to test again. All weapons are VR14 legendary Torug's Pact. For more information, please see our This means that no ability, unless specified in the tooltip, can be activated until 1 second after the previous ability was activated. Depends on your build, For NB, crit is always better. By using the affiliate links below, this helps support my channel by giving a small % back to me when you order. Sharpened = armor penetraion %. Zhajhassa summons protective pillars that the group can hide behind to block the blast from an explosion that fills the room. The most commonly used Mundus Stones at end-game are the Thief and Shadow Mundus Stones. You could also have a Single Target DoT or Single Target Direct Damage. 21912 Critical equals a 100% chance to critically strike. After the initial section of your rotation is complete, if your target is still alive, you will need to reapply your DoTs as they expire, and refresh any buffs on yourself that may be running out. people really dont know the meaning of the word meta I am assuming still. The flame staff is generally better for Single Target damage and the Lightning staff for AoE damage. Skinny Cheeks Gaming also publishes videos on, 2021 by Alcast - All rights reserved. In general, every 1 point of Spell Damage is worth 10.5 points of Magicka when determining damage increases. This was with a stamina build and a while ago. 4-man Dungeon and 12-man Trial enemies have 18200 armor. Additional 5k resist instead of 5k penetration. If you try and activate your ability too quickly, your light attack will not fire and you will miss out on its damage. And finally, content is just generally easier whenever damage outputs are high. It can be crafted into a weapon piece at, and only at, its creation. If I meet a skeleton or something.. Have no clue how much armor it have. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. My buddy, also on his MagSorc has the same Moondancer staff but has a Sharpened vMA staff, running the exact same build and rotation but he is currently at 41k DPS. Another way to activate it is by using abilities from your Weapon Skill Line. Please let me know which trait I should use for PVP. Light and heavy attacks do not share this same cooldown with your abilities. Soul Shriven. Created Mar 16, 2012. To begin with it is about puging and soloing, so no organized and well equiped groups. There is no time delay or channel before the hit or effect occurs. How to Join thief guild without the dlc and eso membership? NOTE: I do not have a spare nirnhoned staff to test stuff. Magicka increases your resource pool for using Magicka based abilities and also, similar to Spell Damage, it increases the damage that your Magicka based attacks hit for. Theoretically, if an enemy NPC had 25000 armor, they would mitigate 50% of your damage. Damage abilities are combinations of the damage types listed above. For example if you did 185 light attacks in 200 seconds, you would be at 0.925. Sometimes abilities will have both of these components, where the initial hit deals direct damage, but there is also a lingering damage over time that is left behind as well. If you have abilities that are channeled or have a cast time the LA Ratio will also be lower. Remember, the higher this number, the better! As a Stamina DPS, the main stats you will look for to improve your damage are: Weapon Damage, Weapon Critical, Maximum Stamina, and Physical Penetration. This is because none of the passives that are gained from the Heavy Armor skill line grant damage bonuses. Spell penetration will almost always add more damage output than the ~150 weapon damage from nirnhoned. When does the Gold Edition voucher code expire? Axes have an 8% chance per axe equipped to apply a bleed. The value is the damage of single hit, not DPS, not critting, no other spells used before. I'd like to know if the effective benefit of additional spell pen is reduced by using a debuff you can reasonably expect every boss mob to have in a trial. I know it is a lot of information to take in and that the systems in ESO are fairly deep and complicated, but eventually, if you keep at it, they will start to make sense! So what is the best trait for me to use? What is going on guys! Yolnahkriin summons powerful Iron Atronachs at specific time intervals. Close. You can read the latest patch notes here: Did a little bit of testing last night with engulfing flames, burning embers, and molten whip- just watching base damage and crits. In general, every 1 point of Weapon Damage is worth 10.5 points of Stamina when determining damage increases. However, as a magplar the additional crit or spell power would increase my self heals and damage. The other set is Veiled Heritance. So our 20k attack would hit for 20k. Damage dealing setups in this game are divided into two options for each class, Magicka or Stamina. Valve Corporation. Congrats on sticking it through until the end! The only thing changing should be just the weapon.

Koss Corporation Internal Controls, Dell Latitude 7220 Rugged Extreme Tablet Sim Card Slot, Articles E

eso sharpened vs precise pvp